Jun 26, 2013 Surface Tension Uncut's goal was to emphasize the losing battle the HECU are fighting and bring back many of the memorable moments and sequences which were missing from Black Mesa's incarnation, as well as. The HECU rapidly takes over the surface areas of Black Mesa using their V-22 Ospreys to drop in men and then dispatches forces into the interior to eliminate the aliens, Black Mesa Security Force, and bring important members of the Science Team up to the surface for brutal interrogation. Many Marines disagreed with their orders. Black Mesa's interpretations of the Marines suck ass. Also be sure to get the Surface Tension Uncut mod for it, since it adds a bunch of content to a level that. As of the Surface Tension: Uncut Update, there's a scene where one chases a military jet fighter (contrary to a previous scene where one was chased by a jet fighter itself) and another where it actually uses its belly cannon and vaporizes a tank that was in the way.
So apart from the big and obvious addition of the classic Half-Life Deathmatch map Crossfire, the new update to Black Mesa contains a ton of new features, improvements and bug fixes.
The update changelog, available on the official Black Mesa Forums, gives a full rundown.
Here’s a little snippet of the main new features:
Black Mesa’s version re-imagines the original Crossfire map in Source, adding a ton of new visuals and details, complete with the same infamous nuclear bunker.
The map architecture stays pretty much the same, there’s the big courtyard space full of balconies and weapons, and the open helipad space in-front of the bunker, with the iconic mounted guard towers backing it.
What we liked was the fact that Black Mesa’s version gives an entirely new context and feel to the map by adding an abandoned/decaying facility theme, it’s a lot darker too. Cartier serial numbers check.
Black Mesa Surface Tension Uncut 2017
Images
Here’s some images, from our previous exclusive first look article. (Click for full-size)
As you can see, there’s a bunch of new weapon models, giving the Gluon Gun, RPG, Crossbow and Shotgun a new look and feel.
Images
Some screenshots of the new weapon models. (Click for full-size)
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The Tau Cannon can also do ‘wallshotting’, which allows you to overcharge and fire the beam through walls in the map. For anyone who remembers the original Half-Life Deathmatch, a match of Crossfire wouldn’t be complete without seeing someone get totally zapped out of the blue by it.
There’s also been a overhaul of the multiplayer player animations and certain characters like the G-Man have proper view models.
Improvements are not just visual. Multiplayer server features got upgraded too. Score is now saved for when a player leaves and then rejoins a match. Teams can also be locked for competitive sessions.
The Black Mesa Steam Workshop got upgraded too, so community content creators will no longer have a mod size limit, opening up a ton of new possibilities.
The update also adds three previously released maps, Chopper, Rail, and Powerto the official map list. Stalkyard got a minor facelift too, with more detailing added.
Black Mesa Surface Tension Uncut Youtube
Black Mesa Surface Tension Uncut Movie
Shortly after the update going live, it was reported on r/HalfLife that a few maps from the yet-to-be finished Surface Tension chapter can be found in the game files.
We have some more exclusive content to share about the future of Surface Tension in the coming weeks, so stay tuned!
Also, we have 10 copies of Black Mesa to giveaway. We’ll be doing a livestream with the developers at the end of next week.
Follow Follow @LambdaGen on Twitter and Subscribe to our YouTube Channel for info.
Black Mesa Surface Tension Uncut
Watch the Stream Recording Below:
What are your thought’s on the update? Let us know in the comments below or on our social media.
First and foremost: Black Mesa is an unofficial remake of the first Half-Life with graphics quality on par with its sequel. For free, no less! Even better, the team didn't receive a 'cease-and-desist' order; they were instead offered the chance to sell it on Steam for a low price.
Many awesome moments from the original game return, but the CROWNING moment is a meta example: Black Mesa is a fanmade, updated re-release of the original Half-Life using the Source engine. Despite using the same engine as the newer Valve games, it also has many features that those games don't, and is superior in many respects to most of what Valve has made. It was done by a group of fans on their own time.
After years of careful development, they just released the trailer for Xen, the first of the final four chapters of the game, due out in 2019. And despite the same chapters in Half-Life being the original Trope Namer for Disappointing Last Level, it looks amazing..
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The final gameplay chapter, Nihilanth, including the full ending with the G-Man, entered public beta on December 6th, 2019, marking the first time that the game has been playable from start to finish. And it was well worth the wait.
The game made its debut outside of Early Access on March 5, 2020. And the game just became better than ever.
Also one for Valve: most video game companies (like Konami, Nintendo and Electronic Arts) would freak out if a bunch of fans started making a free, improved version of a product that they were still selling for ten dollars. Valve, on the other hand, put it up on Steam for download and said that they were just as excited for the release as everyone else was. A lot of people are taking odds as to whether or not the BM development team gets hired up by Valve.note
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Early on in the chapter Unforeseen Consequences a scientist kills a headcrab with a computer monitor. YMMV of course, but you have to give the old guy some credit for showing some real spunk to the eldritch invaders.
During the chapter Office Complex in the original Half-Life, Gordon comes across a cafeteria filled with zombies and headcrabs. Black Mesa maintains the scene, with the only difference being that you can now go into the fight with as many as three security guards at your side, resulting in a hailstorm of bullets as you and your gun-toting companions mow down the horde.
The booting up of the HEV suit. Even without the Klaxon Beat, the music — along with the list of executed programs and suit functions being turned on — really sends chills up your spine. The HUD slowly flickering on, the chromatic aberration along with the health and armour values, and the hands extending in front of the camera in awe of the suit is a testament to how powerful one feels in the Mark IV HEV suit.
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The Lobby Ambush in Questionable Ethics. A quick but vicious fight against the toughest enemies of the game, which the player is given suitable kudos for surviving by the NPCs.
Scientist:[seeing the carnage] Look what you did! Security Guard: Holy shit. Scientist: I..can't believe what you did!
Ensure that the guard you meet upon leaving the Tripmine warehouse is alive during Surface Tension: After another guard realizes you aren't Marines, we get this exchange
Guard:Jackson? Good God, man, how many lives do you have?! Jackson: None, if it wasn't for my new buddy here.
Magnum ammo is a little more plentiful in this game. As such, you'll be using it more often.. and every time you kill a hostile Headcrab Zombie or HECU marine with it—hell, just firing that hand-cannon, thanks to the updated graphics and sound—will make the player feel powerful.
Related to that, the satisfaction of plugging one of those Black Ops Assassins with it and getting the Dead Reckoning achievement is just amazing.
A nod to the opposing forces—they're much deadlier than ever. Examples include..
Headcrab zombies. Yes, you read that right. If you don't kill them with a headshot, the headcrab will leap off the corpse it was controlling, making you waste extra rounds to kill it for good.
Doubly so for the ZEV, an all-new Zombie variant encountered in Xen. That high-impact, reactive power armour its wearing isn't just for show, either; it'll ignore a good portion of all incoming damage, making it practically mandatory to use headshots or explosives in order to put it down for good.
The Gargantuas are much more powerful this time around—you won't be able to just kill these beasts with a massive stockpile of ammo. You have to use the environmental hazards present to kill them when they show up, and pray you can outrun them long enough to get to said hazards.
The Tentacles you fight in the Blast Pit are a lot more sensitive to noise and movement.
Not only that but the moment where you activate the rocket engine has been amplified in intensity thanks to epic guitar music that plays as you ascend back to press the button, giving way to even more urgency and a greater feeling of badassery than before. It's actually timed so that if you throw caution to the wind and just run to the button as fast as you can, the guitar will fade to piano around the same time as the boss is dying.
The Vortigaunts get a subtle one in the form of their electric bolts—they're much more accurate and quick to charge; if you don't keep moving or put them down fast, you'll get a nasty jolt.
The Houndeyes' shockwaves do more damage, charge up in less than a second, and blur your screen a little while a ringing noise fills your ears.
The Ichthyosaurs—they tend to lurk in murky water, so you won't see them until they're practically on top of you. Here's hoping you've got a steady trigger finger and nerves of steel..
On the human side of things, the Apache gunships used by the HECU pack a hard punch, and can take punishment just as well as they dish it out. Bring your heaviest firepower, and find cover.
The HECU grunts get this, too. They have all their original strategic maneuvers, plus they can run and shoot, now. Oh, and they're more accurate with their guns. They even have medics!
Even the allies get some. While they still aren't as strong as the opposing forces, they're smarter.
Security guards will sneak up on enemies and put up a definite fight, lasting much longer most of the time than they normally did. They also use a wider variety of weapons, ones that pack a punch, such as the revolver and shotgun.
Scientists will use caution and tend to stay out of your way more often so they don't inadvertently die as easily, and they still heal, much better actually.
Hell, even the Alien Crafts (commonly referred to as Manta Rays or just simply Mantas by fans) are more badass than they were in the original, even though they're still simply just background objects. They don't make the same jittery movements and animations as they did in 1 due to the much more powerful engine, and the dogfights they have in 'Forget About Freeman' are absolutely stunning.
As of the Surface Tension: Uncut Update, there's a scene where one chases a military jet fighter (contrary to a previous scene where one was chased by a jet fighter itself) and another where it actually uses its belly cannon and vaporizes a tank that was in the way.
'This is Mastiff-1. Multiple targets in the open. 3 o'clock! 50 metres, on the way!' (tank proceeds to provide covering fire to the soldiers, when suddenly..) 'Enemy air incoming! Shit, shit, shit!' 'Son of a.. Back up! Back up! BACK THE FU—' (tank is hit by the Manta's laser and explodes)
And as of the 1.0 beta, they take out a pair of HECU LAVs in the surface battle in Forget About Freeman
The Alien Controllers have to take the title for the crown. They fire faster, move more unpredictably, and can toss explosive barrels your way a la the Gravity Gun.
You can't help but feel this way when you get to Gonarch's Lair. The whole chapter has been completely overhauled (compared to the original), and the fight/hunt/showdown against the Mother of Headcrabs (which lasts the WHOLE chapter) will leave you very, very satisfied. Don't believe us? See for yourself. This is the original Half-Life's version; here's Black Mesa's version (protip: begin by comparing the length of each video).
The Nihilanth in the original game was a rather underwhelming boss fight: his most dangerous attack was teleporting you to other arenas and letting his slaves deal with you. By the end of the fight he's reduced to throwing occasional weak energy blasts. In Black Mesa? He's portrayed as every bit as powerful as the lore makes him out to be, telekinetically throwing phone booths, cars, and even tanks through portals at you, covering the area in giant psychic lasers, energy shields, and deforming the landscape around you with earthquakes. When he finally goes all-out in the final phase, it's downright scary to see the sheer amount of energy he's channeling.. and all this makes what canonically happened in the aftermath of the Nihilanth's death (giant portal storms teleporting millions of Xen creatures all over Earth) much more understandable.